- DAZ
Studio 3.0 Feature Information and Description :
- Improved
Render Engine
DAZ Studio is now compatible with version 8.5 of
the powerful 3Delight render
engine. Improved performance and memory
management reduce render times and handle heavy,
complex scenes like never before.
- aniMate
Lite (free) 1
aniMate Lite takes a "building block"
approach to animation. Pre-created animations are
broken down into portable and editable chunks (aniBlocks)
that can be arranged together into complete
animation sequences. You can create complex
animations by dragging and stacking aniBlocks
into a timeline. You can then re-arrange, add, or
delete the aniBlocks until the sequence is just
right. You can also crop, split or combine
aniBlocks to create a completely new effect or
aniBlock.
- Render
Album (free) 2
The DAZ Studio Render Album provides a means of
storing recent image renders in an album format
which can then be loaded into the Render
Editor to perform various editing
functions on the image. The editor provides
options for blending two images, color adjustment,
image comparison, and applying filters without
having to open a separate paint program.
- Figure
Mixer (paid for) 3
Users can load similar generation figures and
create new blended figures.
Mixed figures can be blended via dials/sliders as
a percentage of each figure loaded.
Figures can be frozen, and users can create a new
cr2 (via cr2 Exporter) file to eliminate the
overhead of opening multiple mixed figures.
Users can save a scene file and open the mixed
figure (this can be very cpu intensive)
- amusant
! essayer de mixer V4 et M4
- Map
Transfer (paid for) 4
The Map Transfer tool is used to transfer maps
from one figure to another, if the figures have
the same number of vertices, etc., for example,
Victoria 4 and Michael 4. This allows you to
convert a V4 texture to one that either M4 can
use or V4 with the M4 UV Set applied.
- intéressant
pour créer UVS et Template
- Morph
Follower (paid for) menu
contextuel du vêtement d'une figure 5
This feature allows you to add support for new
figures in old clothing. For example, suppose you
have Michael 4 fitting nicely into a suit, but
want to dial in "the Freak 4" body
morph. If the suit wasn't created with necessary
supporting morph targets, then it will not fit
around "the Freak 4" morph. But if you
use Morph Follower, then the suit can be updated
with new morphs automatically fit the unsupported
shape.
- intéressant
pour adapter le vêtement - ou les chaussures - d'un
personnage sur un autre
- Shader Baker (paid for) onglet supplémentaire pour
les surfaces 6
The Shader Baker makes
it possible to bake many of the properties of a
shader down to a texture map. While the results
will not always look exactly like the original
shader, this feature will allow you to roughly
see what the content will look like in its final
render. If the baked textures are good enough,
they can also be exported for use in other
applications, such as for games, with no visible
loss in quality.
- ajoute
un "coup de chaud" aux textures
- Shader
Builder (paid for) 7
Shader Builder is built for advanced artists who
need a deeper level of control and want to create
shaders from scratch. By visually connecting
predefined blocks (which coincide with the
RenderMan® Interface Specification) and/or
custom function/macro blocks that you can build
yourself, shader developers can construct custom
shaders that take advantage of what the shading
language and a RenderMan compliant rendering
engine have to offer.
Shader Builder puts an interface around a process
that is otherwise manually intensive, so those
who are currently creating shaders will find this
much easier and faster to get the results they
want.
- outil
professionnel destiné aux développeurs
- Shader
Mixer (paid for) 8
Develop your own custom shaders by combining
shader building blocks, or "bricks".
Shader Mixer allows you to create custom lights,
cameras, and surfaces using pre-defined bricks
that you combine within a simple node network.
Over 90 different bricks are provided including a
range of basic bricks such as displacement,
diffuse color, noise, random, lighting models, as
well as many advanced bricks, such as caustics,
occlusion, final gathering, sub-surface
scattering, and area lights.
- outil
professionnel destiné aux développeurs
- DAZ COLLADA Import/Export (free)
Addition of a DAZ
COLLADA import/export option which includes
specific information about the scene which
provides a more accurate exchange of scenes
between DAZ Studio and Carrara.
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